
(Thanks for balciseri.)Īdded an option to change the bar texture for uninterruptable spells.Ĭommented SetTemplates out, since it's no longer used right now. Note: If you find any errors or bugs, please report them to me via Īuras for Class Icons, now accept spells with spell ids too.įixed an issue with Grid style trinket icon's color, when entering into a new arena.įixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.Īdded different cast bar texture for uninterruptable spells. Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. Yes, I simply created this as a learning project for Lua. this is very similar to Proximo and SSAF? gladius trinket - simulates a trinket being used for the first arena targetīut. gladius test1-5 - shows a test frame with the chosen amount of test units gladius ui, config, options - displays the configuration screen Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.Īrena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right. You will have to select a priority for it.

You can add important buffs and crowd controls in the a file. The cast bars and the buff/debuff timers should be 100% correct. Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The frame resizes itself to the current bracket (optional). It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon).

Gladius adds enemy unit frames to arenas for easier targeting and focusing.
